The Digital Foundry, a Halo Infinite campaign


The Digital Foundry is a campaign in Halo Infinite.

The game Halo Infinite is fantastic.

Honestly, I believe 343 has created one of the best first-person shooters of the last decade, despite the odds.

In terms of design and nailing the ‘combat sandbox’ experience, it far exceeds the studio’s previous work on Halo 4 and 5.

My concerns about the transition to an open world have been dispelled, and despite the game’s ostensibly difficult development period, I simply adore it.

Is it perfect? No way.

There are numerous technical issues to be resolved, and based on early marketing assets, I’m not convinced that this is the game that was originally envisioned.

You have to play it, regardless.

Let’s start with the difficult issue of the open world.

The gradual shift in the games industry away from linear design and toward wide-open play areas crammed with busy work and filler content is becoming a real issue; franchise titles like Far Cry and Assassin’s Creed are prime examples of this trend.

Thankfully, Halo Infinite’s level design approach works brilliantly, just as the preview build suggested, expanding the foundational building blocks of Halo 1’s second mission into something far larger in scope.

It works, and it keeps a lot of what makes Halo unique while also introducing a level of freedom that feels natural.

Think of the original Crisis rather than the more recent Far Cry, and you’ll get an idea of what I’m talking about.

Halo Infinite is based on the concept of a broken Halo ring; if you look far enough away, you’ll notice pieces floating in space, disconnected from one another.

As you progress, you’ll discover more of these pieces, which act as mission zones, similar to Halo 1’s second mission but larger.

Like in a classic Halo game, you always have a main goal, but the mission’s scope has been expanded to allow you to go your own way.

The various outposts strewn about the map are optional, but once taken, they provide tangible rewards, such as vehicles.

There’s never enough content to feel overwhelming – Halo isn’t a giant to-do list – and that’s why it succeeds where so many modern open world games fail.

And here it is: 46 minutes of high-definition video…

Nokia News provides an overview of technology.


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